The world space is designed in a way that players can roam freely and explore the virtual space, getting accustomed to navigation. The warehouse space acts as the hub where players can choose to play any of the three planned games.
They are rewarded for positively impactful actions and deterred when an improper action is carried out. These games and ideas are built to promote proper waste management and segregation as well as promoting repair cultures and preservation of sentimental electronic devices, these games are still conceptual as the current build for presentation will focus on building the open world exploration.
Future updates could include dedicated tutorials, menu systems and gameplay experiences as the research and learning process of the best User Experience continues through testing.